Shop Mobile More Submit  Join Login
The 90 Minute Challenge by Un-Debido The 90 Minute Challenge by Un-Debido
Let's have a talk about the artistic process, shall we!?

This was inspired by a small conversation I had with devmgf about how long it takes me to finish a picture. On average, I would say I take 10-12 hours to finish a picture, with the most recent one a "surprisingly swift" roughly 8 hours.  For a bit more of a breakdown, I would say I spent about an hour on the sketch, 1.5-2 hours on the inks, and the rest of the time coloring it. To be fair, it's hard to get an accurate read on these numbers as I'm usually distracted throughout the process by chatting, streaming, or just the urge to check facebook one last time lol, but I digress.

I'm convinced that due to my lack of skill, not spending however long it takes to get a good result will end up with a trashy drawing, but Dev encouraged me to give it a try and see how it works out. So I present to you...

THE 90 MINUTE CHALLENGE

The premise is simple: to see what kind of picture I could end up with if I limited myself to 90 minutes total. Additionally, I broke down that 90 minutes to 30 minutes for the sketch, and the remainder for the rest of the process. For whatever ungodly reason though, I decided to try it twice in a row - the first, a "speedpaint" approach, and the second, the more standard "inks and shades".

Without dragging this on for too much longer, I'll just say that I discovered one major thing through doing this:

I waste a fuckton of time when I draw lol. I need to time myself more often, maybe I could be more productive? For the time spent, I much prefer the inks/shades version, but another probably 2 hours on the painted one could be pretty rad as well. Ultimately though, it looks sorta derpy to me since I didn't have enough time to hone in the details and clarify some murky areas. That said, it's still pretty cool that that's what only an hour of painting left me with.

You can check out a comparison of just the final stages of both routes here if you're interested.

I encourage you to give it a try as well! I wouldn't be surprised if this is a "normal" timeframe for everyone else though lol.
Add a Comment:
 
:iconlunardiaries:
LunarDiaries Featured By Owner Mar 16, 2017  Hobbyist Digital Artist
Awesome! I think you did a great job!

I do the same and it takes me way to long to complete a picture. I waste a ton of time in decision paralysis and exploration.
I should definitely try something like this myself.

Again great work!
Reply
:iconsinewypendels:
SinewyPendels Featured By Owner Mar 3, 2017  Student Digital Artist
Not bad! Maybe I can try this method in my later works perhaps >w<b
Reply
:iconjderril:
jderril Featured By Owner Feb 15, 2017  Hobbyist Digital Artist
Thats very interesting, and thanks a lot for sharing this with us. I hope this will really help you in your goals! Keep it up buddy!
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
Thanks Jack! I will push forward!
Reply
:iconsomeguy1997:
Someguy1997 Featured By Owner Feb 14, 2017
You are amazing!
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
Blush 
Reply
:iconthe-french-banquise:
Wow. It's interesting to see you try new work methods. Even if you don't always improve you learn a lot, even if it's just about yourselfWink/Razz 
Anyway, everything you do is gold so that's that...Meow :3 
You have all of my supportClap Hug 
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
Wow, thanks for that, Banquise! I for sure have a lot to learn, but I appreciate your support!
Reply
:iconfp909:
FP909 Featured By Owner Feb 14, 2017
i wish i could do the same with my writing lol
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
XD writing takes a lot of time too, take pride in it!
Reply
:iconslugfestylus:
Slugfestylus Featured By Owner Feb 14, 2017  Professional Digital Artist
To me the result is far more important than the process or the time it takes to get there. Nothing wrong with developing speed while you're practicing or sketching. But when you set out to create a future finished piece, focus on results and take as much time as necessary.
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
I agree a solid 90%! I want a good result, but for me it definitely matters if I can streamline the process - when I start slowing down (whether due to just taking a break, distractions, or due to tricky parts on the picture), my motivation dips and what could have been a "good result" becomes an incomplete anyways. That said, this was just an experiment. I also ultimately value quality over time.

If I can get to spending only 90 minutes to crank out sick pictures though, I certainly won't be complaining lol
Reply
:iconslugfestylus:
Slugfestylus Featured By Owner Feb 24, 2017  Professional Digital Artist
By the way, Not saying that your result isn't good. Looks great!
Reply
:iconsarkeset:
Sarkeset Featured By Owner Feb 14, 2017
Pretty nice outcome. Speed training is probably one of the best things to help a person find a balance between detail and whatever the standard term is for "conservation of line", brush strokes, or whatever. 
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
yeah, overall I guess focusing on volume of works is how you work up consistency and "stroke economy" lol, which sounds like a cheap hooker but I swear that's the term you were looking for! Looking at his sketches (and the sheer amount of them) you can see that devmgf must be the pinnacle of that lol
Reply
:iconfacedowndagon:
FaceDownDagon Featured By Owner Feb 14, 2017  Hobbyist Traditional Artist
I mean, the only "bad" thing I can notice is her magical disappearing straps lol, so I'd say this experiment is a big success.

The speedpaint - I know you said it looks murky, but honestly it looks great for textures and shading IMHO. Perhaps you could experiment with a "hybrid" style where you speedpaint and then clean up a few features?

But yeah this is lookin' pretty good.
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
thanks man! Honestly, I want my style to go more towards the painty direction....I guess I just gotta muster the courage to continue going at it lol. For what it's worth, the speedpaint is cool, the real lesson with that one is that it just definitely needs more time in the oven, maybe even from the sketch stage
Reply
:iconwickedbust:
WickedBust Featured By Owner Edited Feb 14, 2017  Hobbyist Digital Artist
Well, I suppose I can't really give a professional opinion to this topic, since I at most digitalize another artists sketch, but it takes me about 10 hours too to finish a piece when I got to the lineart as well.
I think I'd just go crazy with this amount of time :D
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
XD I too, started as a colorist! Those were fun times indeed. You're much better at it than I was, that's for damn sure XD
Reply
:iconwickedbust:
WickedBust Featured By Owner Feb 24, 2017  Hobbyist Digital Artist
Wow really ? That gives me courage, maybe I'll draw my own muscle-gals in the future :)
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
Give it a try sometime! No need to be afraid, just use your favorite artists as reference and go for it!
Reply
:icondevmgf:
devmgf Featured By Owner Feb 14, 2017
I'm proud of you Debido, some nice results in just one hour and a half. I liked the cell shading result, it's simple but good, I'm quite sure that with more 3 minutes you could put some white spots to define highlight spots on her muscles to give an even better notion of volume.

Since looks like you timed each stage, how things went in the last 5 minutes of each stage? How was the sensation? Was it like in school when you're doing an exam and the teacher says more 5 min and you start to write shit all over the place just to have some answer? lol
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
XD yeah, it was something like that! Especially on the painting one, since there was so much "finishing" to do. On the cell shading one, that was actually a pretty comfortable ride, though I was surprised I could get the inks to be that decent with only 30 minutes as it usually takes me about an hour to ink.

I also usually take something like 45 minutes-1 hour to get a sketch going, so I was surprised I could get a decent sketch out of just 30 minutes too. All in all I was surprised that I could accomplish this much with this timeframe, and I will try this again from time to time, but I think I will still spend as much time as necessary to get a good picture most of the time XD
Reply
:icondevmgf:
devmgf Featured By Owner Feb 24, 2017
sure thing, you should spend the time necessary to make it as good as you want, but this kind of thing is good to help you see where you're spending more time without needing. Like in the sketch, if you're not going to post it, 15-20 min probably is more than enought to make the skeleton of your drawing - unless you start drawing without having the minimal notion of what you want to draw, lol.
Reply
:iconun-debido:
Un-Debido Featured By Owner Feb 24, 2017  Hobbyist General Artist
For me, since I still don't have a set style, habits, and shapes that I always draw, I need the whole time to "construct" the body....that and yes, I almost never have a true idea in mind when i start sketching lol. I usually start with some basic perspective box, and build whatever happens next off of that. I will use reference more from now on so that A) I can have a pose to work with and B) I can stop defaulting to boring poses all the time lol. But the reason I don't use references is because it actually takes me longer when I do use them...
Reply
:icondevmgf:
devmgf Featured By Owner Feb 24, 2017
Well, I think that the way you draw is quite consistent, especially for massive girls. If you're spending too much time using reference it is because you're using it too much. What I do when I use reference for a pose is to get the image, draw over is a stickman figure and some circles. Once it is done I start making some shapes and changing the stick man below it to keep the pose. I used to use reference for the muscles, this consumed so much time, so I gave up decided to make muscle anatomy my bitch and whatever I want with it, lol (the way I was drawing muscles were not realistic anyway and there are like five or six muscle groups that if you respect their shape and position all the rest looks plausible).
Reply
Add a Comment:
 
×




Details

Submitted on
February 14
Image Size
1,013 KB
Resolution
2540×1612
Submitted with
Sta.sh
Link
Thumb
Embed

Stats

Views
764 (1 today)
Favourites
34 (who?)
Comments
26
Downloads
18
×